All posts by ShinJae

Champions of Battle: The Very Best – Opportunity #5

Once the BigBad Crew entered the club, the DJ started playing Jaquan’s theme music.  Jaquan made sure that it played every time he entered an arena to fight.  As it played again, his fans recognized it immediately.  That was all the introduction he needed.  Everyone cheered welcoming him and the real celebration began.  The BigBad Crew entered together with their highly enchanted formal clothes.  Fire themed, they lit up the club quite literally.

The whole team had their hand to play in Jaquan’s victory, but it was Jaquan that performed on the stage.  He rode the high of his most recent victory, the focus of the party.  He led his crew through the club with his head held high.  They danced and ate enchanted food to help Jaquan heal his more stubborn wounds.  It tasted amazing as well.

He talked to his fans and supporters about the fight.  Everyone at the party took their turn congratulating his victory.  He fought a hard battle against the Mech-suited warrior.  It seemed as though she did not prepare enough and relied too much on her blasters for an easy win.  The newer warriors seemed to do things like that.

Orien Quan however was another story.  The upcoming fight with this warrior quickly became the major topic of discussion.  If it was anything like their last fight, it was going to be a real event for the record books.  More and more of the guests asked about the next fight.  It was true that Quan had incredible stealth and almost beat him last year, but the championship victory celebration was still going.  He has secured his title for the next two months and deserved some time to celebrate.

Quan was an unconventional and somewhat underhanded fighter.  His tactics were very hard to predict.  The BigBad Crew was working on strategies to surprise and take advantages of openings they have seen in his recorded fights.  However, Jaquan disliked talking about strategies, even to his fans.  Often enough, they had loose lips.

After a time of tiring questions, Jaquan started refusing them as his crew rested, ate, and had their fun.  He was a little disturbed that questions about Quan bothered him so much.  He thought he was passed the fight.  It was about a year ago.  Though it was the hardest fight he had for a long time, he managed to find a way through it.  That should only prove that he was still the best, the only one worthy of his title.

They had a wonderful time.  The food was truly delicious.  However, the party itself was quite ordinary.  Everyone talking, dancing, lifting toasts, and wishes for future victories.  It had been the same for his many years of victories before.

At one random point in the celebration, Jaquan scanned the faces at the party.  He saw one face that he did not recognize as a fan or a supporter.  However, he did look very familiar.  He decided not to press the issue too much though.  Perhaps it was just a guest of a friend.  Even he did not know everyone.

#1 – Opportunity #4 – Opportunity #6

The Archer Talent Set

The Archer Talent Set is specifically for champions that wish to focus on silent, distanced, physical damage.  To use skills from this set, the champion must be equipped with a bow type weapon and arrows/bolts.  While any champion can equip a bow and arrow and become quite skilled with the weapon, the Archer Talent Set enables specialized shots, easier aiming, faster loading, and faster weapon skill generation.

The Archer Talent Set amplifies the good things about using bow and arrow type weapons as ranged weapons.  Almost every shot has multiple arcs to a target; one direct shot and varied arcing paths.  A champion can switch between the different arcs to find one that does not hit an ally while dishing out continuous damage to a target.

Using this set, the champion does not have to worry about immediate discovery or the attention implied by the discovery.  This can be used in parties to allow the melee characters to keep the opponents attention while the Archer hits the more vulnerable parts to the target from a distance.  It could also be used with the Stealth Talent Set to really annoy a target.

Double shot allows for two arrows to be fired at the same time.  The arrows would hit two different targets.  Higher levels of this move allows for three arrows to be shot and multiple arrows to hit the same target.

With Arc shot, a champion would have multiple arrows in hand.  The champion would then draw the bow at a high arc and shoot.  The champion would draw again with the second arrow and shoot at a lower ach.  Both arrows hit the target at the same time.  If this move is placed at on a higher slot, the champion can shoot a third arrow as well.

Split Arrow allows for an arrow to hit exactly where another arrow has already landed.  This could weaken a target’s armor or make a wound even worse.

The move list only increases when using this talent set along with certain other talent sets.  The Caster Talents Set allows for arrows of arcane energy to be shot from the bow instead of physical arrows.  The Kinetic/Potential Talent Set allows for curving shots and even faster loading.  The Close Quarters Talent Set allows for the effective use of arrows as single use daggers.

The Archer Talent Set is versatile but of course is not for everyone.  A player that likes to rip face on the front lines would not choose this talent set.  It is a must have talent set for those that prefer to fight from the back lines.

Known Archer Talent Set Users:

Neely Yin

Champions of Battle: AD7 – Awakening #7

Rubin’s Trail Museum: War Artifacts

An armored mechanical monstrosity the height of a chicken stood in a frightening pose.  Its jetpack and hydraulic limbs promised quick movement.  The large cannons on its arms and back promised destruction to whatever came near.  It did not more.  It could not move.  It was merely a display, no ammunition, energy packs, or programming.  These days, it was just a heap of machinery to show admirers a piece of what Rubin’s Trail defeated those years ago with the help of a ‘few’ Champions.

Rubin’s Trail welcomed viewers, for a moderate fee.  Champions and citizens alike traveled from around the globe to see the wonders of this museum, this wing in particular.  The horror known as the Mech War was still relatively recent.  Many changes were made throughout the world to ensure that it never could happen again.

It was early evening.  The last of the guided tours were finishing.  The tour guide walked backwards ensuring her group was together, not lingering on one artifact for very long.  “And now we enter the Mech War portion of the museum,” she spoke loud enough for everyone in her group to hear, a bit louder in fact.  Her voice echoed from the walls.

Immediately she heard the gasps from the guests.  The Mech Lord, as they were named by the Champions, was always an attention getter.  While recorded history and videos of them were easily accessible.  There was no substitute for seeing one up close.

The surprised looks on the guests faces was all too familiar to the guide.  The first time she saw it she had nightmares for weeks.  She shook off her fright and continued the tour.  She looked at the armored mechanical monstrosity and spoke again, “This is what is what was known as a Mech Lord.  They were dangerous by themselves but were rarely alone.  They were often accompanied by at least forty of those smaller machines.”

She turned around and pointed behind the group.  Incased in glass was an assortment of smaller machines.  Some looked a bit like them; others seemed to be inspired by flying insects.  All of them looked very, very dangerous.  Some of them had blades attached to their hands others had guns.  Each one of them had a small plaque with a bit of information just below them.

“The Mech Lord’s greatest weapon was its size.  It would draw all the attention while the smaller machines would attack from hidden openings in the fortress.  A Mech Lord wouldn’t have to do a lot of damage even though it was quite capable.”

She walked them to a far wall where two fist-sized balls of enchanted metal were set.  One was a bright red and the other was a light blue.  They were connected by a seven centimeter chain.  They were encased in glass and further secured by a metal cage.  “These are the actual weapons of Aa Dee Seven,” she pointed to the cage and gave each of them a chance to get a good look, “When the…”

“BING”

That was the chime signaling the close of the museum.  She had so much more to show them.  “It appears that we have run out of time with this tour.  Are there any quick questions?”

A male in the front blurted out a question, “Is it true that Aa Dee Seven was found in the Mech Fortress when it fell?”

“Yes she was,” the guide said with a little sadness, “but she lusted for the power of machines so much that she turned herself into one.  By the time they found her, she was unrecognizable as a Crisho.  That was the real tragedy,” she said solemnly as the moral of a story. “She became one of the monsters she created.”

“What did they do with her,” another voice called out.

“They keep her in a secured area of the museum.  It’s only opened on rare occasions.”  The chime sounded again, louder this time.  “It seems we must leave soon,” she said guiding them to the exit, “This way.”

—————

     Deep below the museum, in a chamber only accessible to the highest ranking scientists of Rubin’s Trail, a mechanical body shaped as a young Chisho female stands in a stasis field.  Covered in various metals and enchants stolen from champions over decades, it stays motionless.  It has been studied by great minds but is alone for the moment.  Reassembled and preserved lifeless for nearly ten years.

It awakens.

#1 – Awakening #6 – Awakening #8