The Close Quarters Set

The Close Quarters Talent set is designed for champions that don’t mind being up close in hand to hand combat.  This set is particular for the adventurer’s choice of weapon and other talent sets.

Champions that use this set value outcome regardless form.  They are more concerned with how an item can be used than how it should be used.  If they are in a desperate situation, they can pick up rocks, bricks, broken table legs, or whatever else is lying around and use it with relative effectiveness in combat.  The selected item would be much more effective if it resembles a weapon the champion is familiar with.

Keep in mind, the item has to be around.  It would be extremely difficult to grab a rock if the champion is on a tree or in a well kept house.  Also the items durability is taken into account.  Since it is not a forged weapon item could break over time.

The special moves of a champion using this set is highly affected by both the weapon choice and the other two talent sets chosen by the player.  A caster can gain shorter channeling time and extend punches.  An archer can use arrows as single use daggers.  Gunners can use a gun more effectively as a melee weapon and are more effective with shot guns.  Duelists can aim for pressure points to stun opponents or make it painful for them to move.

These champions can master weapons that other Talent Sets don’t usually teach.  Even unarmed techniques are utilized.  Chain weapons, flail weapons, reverse gripped daggers, and other types of weapons are taught in this Talent set.  This can take most champions by surprise as weapon defense is also a stat that must be leveled.

There is an honorable and dishonorable side to this set.  As the names suggest, one is much less concerned about appearance than the other.  They have very different styles of training but both sides can be mastered by a champion who has spent enough time training.

 

Champions that use this set:

Orien Quan, AD7