Tag Archives: Champions of Battle

Champions of Battle: AD7 – Awakening #7

Rubin’s Trail Museum: War Artifacts

An armored mechanical monstrosity the height of a chicken stood in a frightening pose.  Its jetpack and hydraulic limbs promised quick movement.  The large cannons on its arms and back promised destruction to whatever came near.  It did not more.  It could not move.  It was merely a display, no ammunition, energy packs, or programming.  These days, it was just a heap of machinery to show admirers a piece of what Rubin’s Trail defeated those years ago with the help of a ‘few’ Champions.

Rubin’s Trail welcomed viewers, for a moderate fee.  Champions and citizens alike traveled from around the globe to see the wonders of this museum, this wing in particular.  The horror known as the Mech War was still relatively recent.  Many changes were made throughout the world to ensure that it never could happen again.

It was early evening.  The last of the guided tours were finishing.  The tour guide walked backwards ensuring her group was together, not lingering on one artifact for very long.  “And now we enter the Mech War portion of the museum,” she spoke loud enough for everyone in her group to hear, a bit louder in fact.  Her voice echoed from the walls.

Immediately she heard the gasps from the guests.  The Mech Lord, as they were named by the Champions, was always an attention getter.  While recorded history and videos of them were easily accessible.  There was no substitute for seeing one up close.

The surprised looks on the guests faces was all too familiar to the guide.  The first time she saw it she had nightmares for weeks.  She shook off her fright and continued the tour.  She looked at the armored mechanical monstrosity and spoke again, “This is what is what was known as a Mech Lord.  They were dangerous by themselves but were rarely alone.  They were often accompanied by at least forty of those smaller machines.”

She turned around and pointed behind the group.  Incased in glass was an assortment of smaller machines.  Some looked a bit like them; others seemed to be inspired by flying insects.  All of them looked very, very dangerous.  Some of them had blades attached to their hands others had guns.  Each one of them had a small plaque with a bit of information just below them.

“The Mech Lord’s greatest weapon was its size.  It would draw all the attention while the smaller machines would attack from hidden openings in the fortress.  A Mech Lord wouldn’t have to do a lot of damage even though it was quite capable.”

She walked them to a far wall where two fist-sized balls of enchanted metal were set.  One was a bright red and the other was a light blue.  They were connected by a seven centimeter chain.  They were encased in glass and further secured by a metal cage.  “These are the actual weapons of Aa Dee Seven,” she pointed to the cage and gave each of them a chance to get a good look, “When the…”

“BING”

That was the chime signaling the close of the museum.  She had so much more to show them.  “It appears that we have run out of time with this tour.  Are there any quick questions?”

A male in the front blurted out a question, “Is it true that Aa Dee Seven was found in the Mech Fortress when it fell?”

“Yes she was,” the guide said with a little sadness, “but she lusted for the power of machines so much that she turned herself into one.  By the time they found her, she was unrecognizable as a Crisho.  That was the real tragedy,” she said solemnly as the moral of a story. “She became one of the monsters she created.”

“What did they do with her,” another voice called out.

“They keep her in a secured area of the museum.  It’s only opened on rare occasions.”  The chime sounded again, louder this time.  “It seems we must leave soon,” she said guiding them to the exit, “This way.”

—————

     Deep below the museum, in a chamber only accessible to the highest ranking scientists of Rubin’s Trail, a mechanical body shaped as a young Chisho female stands in a stasis field.  Covered in various metals and enchants stolen from champions over decades, it stays motionless.  It has been studied by great minds but is alone for the moment.  Reassembled and preserved lifeless for nearly ten years.

It awakens.

#1 – Awakening #6 – Awakening #8

The Unholy Talent Set

The Unholy Talent Set is mostly a support set.  Like the Holy Talent Set, it is a newer talent set.  It is chosen by warriors that do not mind taking a risk during battle.  It is also chosen by those that do not do much on the battle field but want to make pretty cool crafts.  The risk and benefits are great.  However, random citizens are wary of Unholy Talent users.

With the Unholy Talent Set, special moves and abilities can be enhanced with unholy energy.  The result is a move or ability that is much more powerful.  Damage over time effects can do up to double the damage.  Speed attacks become faster.  All of the attacks enhanced by the Unholy Talent Set also give an amount of unholy damage.  This does extra damage to most enemies.

The set is versatile.  The enhancing ability can be set to passive, buffing a certain moves.  It can also be set as a focus move taking a slot on the move list.  It would have to be selected before the desired move.

There are a few moves unique to this set but they resemble moves from other sets.  Unholy fireball, unholy strike, contaminate ground, they all do what their name suggests.  These moves however can also be used with the enhancement ability for triple damage.

As the character does damage with this set they get closer to becoming an unruly beast.  Unable to tell friend from foe, this beast uses unholy enhanced versions of the character’s attacks against everything.  While a beast, the player has no control over the character and the character will be as destructive as possible.  It will start attacking its attackers first, things using spells on it second, moving things third, and then everything else.

They are much more powerful in beast form but are far from invincible.  The predictability of its targets makes luring, and distracting strategies easier.  It can even be used strategically while fighting a boss or strong target.

A player has no visible meter that says when the character is about to change.  Without this, the player must rely on subtle hints when the character walks or speaks.  Each time a character turns into a beast it gets easier and easier to turn again.  Only after a period of staying in base form would the rate of change go back to normal.  The only safe way to know that the meter is back to default is by getting help from someone with the Holy Talent Set or by not changing at all for five hours.

In the stories, turning into a wild beast is enjoyable to characters.  Releasing all inhibition and boundaries is very freeing and can become an addiction for them.  Their personality changes becoming more reckless the closer they are to turning.  They have a hard time telling they are changing.  Their companions have to tell them but the Unholy Talent users don’t always take the warnings seriously.

The character must pay for its actions while in beast form.  This is reason enough for a player to be careful what they do in a friendly city.  Even with the drawbacks, it is a powerful talent set and is used just as often as the other sets.

Known Unholy Talent Users: Catlin Mi

Champions of Battle: AD7 – Awakening #6

AD7 had some doubts about them.  It was apparent that they were responsible for her being here.  Why she was here was still a mystery.  All but one of them wore cloaks completely hiding their form from her, not a good first impression.  She could only tell their heights.  The shortest one seemed to be their leader.  She had spoken for the group before and the other cloaked figures seemed to flank her.

AD7 looked at the leader to address the group on the other side of the glass, “What do you want me to,” AD7 moved as she addressed them and only to noticed she had the barest of coverings, “Where are my clothes?!”  She covered herself as best she could with the sheet provided but it was really thin.

The short one handed the microphone to the one without the cloak.  “They must have been destroyed in the explosion,” he said calmly.

“What explosion?”  She remembered no explosion, only sitting and enjoying a drink.  A sudden fright to her left, then she was here.

“You’re waking up in a Rejuvenation Center.”

That was a possible explanation, a Rejuvenation Center.  Then she was killed in an explosion.  That also explains the machines and why she was so thirsty.  She was never one to take dangerous missions.  What could cause the explosions?  She could not remember!

The leader says something to the others.  The two larger cloaked figures and the uncloaked male leave the room.  The leader takes off her cloak while she and the other female go into the room with AD7.  AD7’s suspicions were confirmed.  This lady was really short, much shorter than average.  Her skin was black as soot with large golden spots everywhere.  She had a normal looking grey tunic.  The only thing strange about it was that it was covered in large black characters.  They seemed familiar but she could not read them.

Without her cloak, her guns became much more apparent.  Her muscles were unnatural for the average woman.  She had to be a dangerous fighter.  She also had four blasters and two daggers holstered to her body.  Her serious gaze radiated beauty and her eyes glowed slightly with an electric blue hue.

They walked into the room and the leader placed her cloak onto AD7.  Now covered and slightly more private, AD7 felt a little more comfortable talking to her.  Their leader continued, “My name is Tirzah Hang.  We represent the city of Sanity.  Our best builder has gone and you are the best suited to help us,” she paused reading the look on AD7’s face, “I’m sorry for your confusion.  We will help you piece your life together.  However, we really need your help if you are willing.”

AD7 still had her doubts but was quick to decide.  They had already helped her so much and have promised to help her more.  Maybe the cloaks were just some kind of uniform.  The least she could do was to help them as best she could.  “Okay, sure.  Consider it a ‘thank you’ for bringing me back.”

“Thank you Aa Dee Seven.  We will see what we can do to help you discover who you were and help you get used to the changes.”

“Changes?”

#1 – Awakening #5 – Awakening #7