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The Archer Talent Set

The Archer Talent Set is specifically for champions that wish to focus on silent, distanced, physical damage.  To use skills from this set, the champion must be equipped with a bow type weapon and arrows/bolts.  While any champion can equip a bow and arrow and become quite skilled with the weapon, the Archer Talent Set enables specialized shots, easier aiming, faster loading, and faster weapon skill generation.

The Archer Talent Set amplifies the good things about using bow and arrow type weapons as ranged weapons.  Almost every shot has multiple arcs to a target; one direct shot and varied arcing paths.  A champion can switch between the different arcs to find one that does not hit an ally while dishing out continuous damage to a target.

Using this set, the champion does not have to worry about immediate discovery or the attention implied by the discovery.  This can be used in parties to allow the melee characters to keep the opponents attention while the Archer hits the more vulnerable parts to the target from a distance.  It could also be used with the Stealth Talent Set to really annoy a target.

Double shot allows for two arrows to be fired at the same time.  The arrows would hit two different targets.  Higher levels of this move allows for three arrows to be shot and multiple arrows to hit the same target.

With Arc shot, a champion would have multiple arrows in hand.  The champion would then draw the bow at a high arc and shoot.  The champion would draw again with the second arrow and shoot at a lower ach.  Both arrows hit the target at the same time.  If this move is placed at on a higher slot, the champion can shoot a third arrow as well.

Split Arrow allows for an arrow to hit exactly where another arrow has already landed.  This could weaken a target’s armor or make a wound even worse.

The move list only increases when using this talent set along with certain other talent sets.  The Caster Talents Set allows for arrows of arcane energy to be shot from the bow instead of physical arrows.  The Kinetic/Potential Talent Set allows for curving shots and even faster loading.  The Close Quarters Talent Set allows for the effective use of arrows as single use daggers.

The Archer Talent Set is versatile but of course is not for everyone.  A player that likes to rip face on the front lines would not choose this talent set.  It is a must have talent set for those that prefer to fight from the back lines.

Known Archer Talent Set Users:

Neely Yin

Champions of Battle: AD7 – Awakening #7

Rubin’s Trail Museum: War Artifacts

An armored mechanical monstrosity the height of a chicken stood in a frightening pose.  Its jetpack and hydraulic limbs promised quick movement.  The large cannons on its arms and back promised destruction to whatever came near.  It did not more.  It could not move.  It was merely a display, no ammunition, energy packs, or programming.  These days, it was just a heap of machinery to show admirers a piece of what Rubin’s Trail defeated those years ago with the help of a ‘few’ Champions.

Rubin’s Trail welcomed viewers, for a moderate fee.  Champions and citizens alike traveled from around the globe to see the wonders of this museum, this wing in particular.  The horror known as the Mech War was still relatively recent.  Many changes were made throughout the world to ensure that it never could happen again.

It was early evening.  The last of the guided tours were finishing.  The tour guide walked backwards ensuring her group was together, not lingering on one artifact for very long.  “And now we enter the Mech War portion of the museum,” she spoke loud enough for everyone in her group to hear, a bit louder in fact.  Her voice echoed from the walls.

Immediately she heard the gasps from the guests.  The Mech Lord, as they were named by the Champions, was always an attention getter.  While recorded history and videos of them were easily accessible.  There was no substitute for seeing one up close.

The surprised looks on the guests faces was all too familiar to the guide.  The first time she saw it she had nightmares for weeks.  She shook off her fright and continued the tour.  She looked at the armored mechanical monstrosity and spoke again, “This is what is what was known as a Mech Lord.  They were dangerous by themselves but were rarely alone.  They were often accompanied by at least forty of those smaller machines.”

She turned around and pointed behind the group.  Incased in glass was an assortment of smaller machines.  Some looked a bit like them; others seemed to be inspired by flying insects.  All of them looked very, very dangerous.  Some of them had blades attached to their hands others had guns.  Each one of them had a small plaque with a bit of information just below them.

“The Mech Lord’s greatest weapon was its size.  It would draw all the attention while the smaller machines would attack from hidden openings in the fortress.  A Mech Lord wouldn’t have to do a lot of damage even though it was quite capable.”

She walked them to a far wall where two fist-sized balls of enchanted metal were set.  One was a bright red and the other was a light blue.  They were connected by a seven centimeter chain.  They were encased in glass and further secured by a metal cage.  “These are the actual weapons of Aa Dee Seven,” she pointed to the cage and gave each of them a chance to get a good look, “When the…”

“BING”

That was the chime signaling the close of the museum.  She had so much more to show them.  “It appears that we have run out of time with this tour.  Are there any quick questions?”

A male in the front blurted out a question, “Is it true that Aa Dee Seven was found in the Mech Fortress when it fell?”

“Yes she was,” the guide said with a little sadness, “but she lusted for the power of machines so much that she turned herself into one.  By the time they found her, she was unrecognizable as a Crisho.  That was the real tragedy,” she said solemnly as the moral of a story. “She became one of the monsters she created.”

“What did they do with her,” another voice called out.

“They keep her in a secured area of the museum.  It’s only opened on rare occasions.”  The chime sounded again, louder this time.  “It seems we must leave soon,” she said guiding them to the exit, “This way.”

—————

     Deep below the museum, in a chamber only accessible to the highest ranking scientists of Rubin’s Trail, a mechanical body shaped as a young Chisho female stands in a stasis field.  Covered in various metals and enchants stolen from champions over decades, it stays motionless.  It has been studied by great minds but is alone for the moment.  Reassembled and preserved lifeless for nearly ten years.

It awakens.

#1 – Awakening #6 – Awakening #8

The Unholy Talent Set

The Unholy Talent Set is mostly a support set.  Like the Holy Talent Set, it is a newer talent set.  It is chosen by warriors that do not mind taking a risk during battle.  It is also chosen by those that do not do much on the battle field but want to make pretty cool crafts.  The risk and benefits are great.  However, random citizens are wary of Unholy Talent users.

With the Unholy Talent Set, special moves and abilities can be enhanced with unholy energy.  The result is a move or ability that is much more powerful.  Damage over time effects can do up to double the damage.  Speed attacks become faster.  All of the attacks enhanced by the Unholy Talent Set also give an amount of unholy damage.  This does extra damage to most enemies.

The set is versatile.  The enhancing ability can be set to passive, buffing a certain moves.  It can also be set as a focus move taking a slot on the move list.  It would have to be selected before the desired move.

There are a few moves unique to this set but they resemble moves from other sets.  Unholy fireball, unholy strike, contaminate ground, they all do what their name suggests.  These moves however can also be used with the enhancement ability for triple damage.

As the character does damage with this set they get closer to becoming an unruly beast.  Unable to tell friend from foe, this beast uses unholy enhanced versions of the character’s attacks against everything.  While a beast, the player has no control over the character and the character will be as destructive as possible.  It will start attacking its attackers first, things using spells on it second, moving things third, and then everything else.

They are much more powerful in beast form but are far from invincible.  The predictability of its targets makes luring, and distracting strategies easier.  It can even be used strategically while fighting a boss or strong target.

A player has no visible meter that says when the character is about to change.  Without this, the player must rely on subtle hints when the character walks or speaks.  Each time a character turns into a beast it gets easier and easier to turn again.  Only after a period of staying in base form would the rate of change go back to normal.  The only safe way to know that the meter is back to default is by getting help from someone with the Holy Talent Set or by not changing at all for five hours.

In the stories, turning into a wild beast is enjoyable to characters.  Releasing all inhibition and boundaries is very freeing and can become an addiction for them.  Their personality changes becoming more reckless the closer they are to turning.  They have a hard time telling they are changing.  Their companions have to tell them but the Unholy Talent users don’t always take the warnings seriously.

The character must pay for its actions while in beast form.  This is reason enough for a player to be careful what they do in a friendly city.  Even with the drawbacks, it is a powerful talent set and is used just as often as the other sets.

Known Unholy Talent Users: Catlin Mi