The Holy Talent Set

Of all the Talent Sets in the Champions of Battle universe, the Holy Talents are the most powerful.  This has led many an unwitting Adventurer to the monasteries seeking the power to crush opponents.  However, unpredictable and seemingly unending journeys await all who start the path of a Holy Warrior.

Relatively few who begin learning about the Holy Talents study long enough to learn a single skill from that set.  Most regret ever hearing about the Holy Talents as they are often side tracked while on quests.

Champions using the Holy Talents enjoy great boosts to whatever other talents they have chosen.  Stat increasing skills can be increased tenfold and last much longer.  Effects that last seconds can last minutes.  Effects that last hours can last days.  Attacks rarely miss even if the target turns invisible and the Holy Champions often get extra hints on how to complete quests.

However, the great power has a cost.  Any player using the Holy talents cannot in anyway take part in dishonorable actions.  Any holy buff on any character dissipates if they do so.  That means no stealing, no needless killing, no cheap shots, and no field burning or random acts of mayhem.  To some, these are the actions that make free roaming games fun but a Champion using the Holy Talents may suffer severe consequences if they take part.

Holy Warriors that commit too many dishonorable actions would be under attack by their own skills.  The Champion’s attacks become untrustworthy and often backfire.  What would have been a devastating hit to an opponent may heal them instead.  A spell that would have been a stat increase may instead set that stat near zero.  The Character may uncharacteristically fall during a chase or become clumsy while trying to be stealthy.

Another major downside to the Holy Talent Set is that the Champion must aid other players or NPCs.  A player that sees a Holy Talent user can ask for help with a difficult (or simple, or impossible) quest at any time.  If an NPC asks for help, the player will have to help them unless the Champion already has a priority quest.

NPCs knowingly take advantage of Champions and occasionally give quests with high risks and low rewards.  Most Champions can deny these requests but for a Holy Warrior, denying too many requests will start to count as dishonorable actions.  The Holy Talent user does not know the point where they have done too much harm or too little to help.  There is no status bar that says when the Holy abilities start to backfire.  The only meter is the outcome of an attack or buff.  Frightened by possible injury, the Champions usually take and finish every quest no matter where they lead.

In the stories, the Holy Talents were discovered alongside the Unholy Talents.  The two talent sets are relatively new with a large, completely unpredictable, duality themed story.  Both sets can be in use at the same time as they are not polar opposites like the names suggest.  Of course, the Unholy Beast becomes a much larger problem so the player has to be extra careful.

Holy Champions on their random quests interact with many more NPCs than the average player cares to look at.  Left with a great impression, the many touched citizens are often grateful enough to tell tales of a Holy Warrior long after the warrior has moved on.

Tales of their power reach the ears of new Adventurers that often want to pursue this power.

Characters known to use the Holy Talents:

Neely Yin, Hachiro Tai, Justice He